In Loving Praise of Restraint in Metal Gear Solid V

One of the first critiques you will hear as a creative writer of any kind is this: show, don’t tell. The Metal Gear Solid franchise has never taken that piece of advice (not that I’m complaining) until we were allowed to get into the head of Big Boss in Metal Gear Solid: Peace Walker. The beautiful drawn cutscenes by Ashley Wood draw a wordless parallel between Naked Snake shooting The Boss in Russia in the 60’s, to the present day 1970’s where he puts down her horse in Costa Rica. The Snakes often say little about how they feel, but this scene is where Kojima really shows what he’s learned since Metal Gear Solid IV, and uses visual storytelling to say things without using words. It’s important especially in the context of Peace Walker, where Big Boss navigates a second time what The Boss taught him, or at least, what he thought she had taught him. If she had been entirely open with him in the first place, he may have not still struggled with her message.

And that leads us to the controversy of Metal Gear Solid V: The Phantom Pain. There is very little in the narrative that is simply told to the player. For many fans of the earlier titles in the series, The Phantom Pain was a disappointment. As a fan myself, I understand why. I, too, miss the long codec conversations about military history and characters’ personal histories. The sacrifice of these though (and adaptation into fewer, more carefully selected tape recordings) earns MGSV an A+ in game design. The medium is the message in The Phantom Pain, and the message is about silence and projection.

I feel like here I need to leave a disclaimer that 1: there are spoilers ahead and 2: I was not on board the MGSV hype train leading up to the game’s release in October 2015. I bought a playstation 3 for the sole purpose of having it for the Metal Gear Solid IV release, and after that I gave up on the Metal Gear franchise entirely. Not because I was unhappy with IV (I wasn’t! I was pleased with it, although I have some issues with it now) but because I didn’t want to encourage a franchise that Kojima no longer wanted to make. So when I came home to Canada in mid-October 2015 to find my roommates deep in Metal Gear Solid hell, I played Peace Walker, Ground Zeroes and The Phantom Pain in one go, without any expectations of what any of these games entailed. Considering the angst much of the fandom went through waiting, I wouldn’t have it any other way. I realize, however, that the marketing of MGSV led to certain expectations of the game that were not met, and it’s important to understand that this was not how I experienced it.

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The Devil is Real – We Know the Devil & Theological Terror


I grew up in a white Christian community with a family that were not passionate Christians. My mother would occasionally decide that yes, this week we’ll be going to church. Every Sunday. For real. She’d pick a church that looked interesting (as long as it wasn’t Catholic) and we’d attend for a few weeks until she worked on a Sunday or was too tired, and the ideal would fall apart. I had the building blocks. I had the cultural osmosis. But I did not have the real experience.

I have a degree in religious studies (sort of) which has led me into a very atypical relationship with it. I love religion, the same way that someone loves science fiction movies. Every day I am a happily non-denominational agnostic, educating people on comparative religious views and why we should say “happy holidays” instead of “merry christmas”. A former roommate has politely asked me on at least one occasion to stop talking about religion. It wasn’t until much later that I understood why. From top to bottom, We Know The Devil made me think of her.

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Nameless ~ The One Thing You Must Recall Review

Perhaps one day I’ll be caught up enough on all the games I want to play that I can review things that are new? But probably not. Nameless ~ The One Thing You Must Recall was released in English in November 2013 by Cheritz. It is an Otome dating game where your five bachelors are actually the main character’s collection of ball-jointed dolls.

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There’s an aesthetic/personality type for everyone! Unless you’re into Fifty Shades.

Nameless is a bit more visual novel than dating sim. It’s a railroad text-heavy tale that has some selections that steer your relationships in certain directions, rewarding you with different endings, both good and bad. The stats are invisible relationship points per character rather than including other stat-based requirements like in Hatoful Boyfriend or Dandelion, Cheritz’ other work. In exchange for customization and exploration, Cheritz gives us an interesting story with great characters that is remarkably long. My playthrough clocked in at over 50 hours, a number I haven’t seen outside of an RPG. (Unless you count Hato, which I’m not, since I did an LP. That’s cheating.)

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5 Reasons Not To Get Too Hyped About the Final Fantasy VII Remake (And 2 Reasons Why You Should.)

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The time has come at last, the time that I had been hoping would never come. The arrival of the announcement of the Final Fantasy VII remake.

Don’t get me wrong. I am a huge Final Fantasy fan. I grew up playing the games and they inspired me to become the creator that I am. Final Fantasy VII was not my #1 (VI and IX are tied for that slot) but it was dear and precious to me and has influenced me in countless ways. As a result I am a huge obnoxious snob about this game and other retro Final Fantasy games, so an actual remake announcement left me with a sinking feeling. I wonder if other fans of the original have forgotten the sins done to the game since Sakaguchi was removed? I have come to remind you:

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A couple months in summary

I’m not interested in keeping this blog too personal but I think it’s a useful tool to chronicle the things that I’ve been up to. There’s been a few things that went down that I didn’t mention here, so here we go.

1. Broken Birds

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I ran my very first kickstarter for my first doujinshi: Broken Birds about Nanaki and Yuuya post Holiday Star. It was funded thanks to 18 generous donators <3 The next book I publish should be fully original!

Check the kickstarter here if you’re curious for more info. The book is off at the printers’ now and should be available for pre-order soon.

2. Dawn Does GDC

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Thanks to Toronto organization Dames Making Games I was able to attend the Game Developers Conference. I tried to make a blog post about it, but the impact it had on me was so stunning I really couldn’t. So much happened. I learned so much. I met so many amazing people. My perspective has changed. And I got my photo taken with Hironobu Sakaguchi.

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My hero. These are not things I ever believed would happen in my life.

3. Toronto Comics Arts Festival

I’ll be attending as an exhibitor so please come see me there <3 I’ll have Broken Birds, some other stuff, and some promo material for

4. Those Without Shadows

It’s going to be a while before I do an *official launch* for TWS, but the soft launch is just around the corner. I hope you’re excited!

Dragon Age Story Speculations

I’m hoping to write a story-based review of DA:I as soon as I’m done but I got thinking about the story and I decided to write this post as well. I haven’t finished Inquisition yet but I have a lot of guesses about where the next Dragon Ages are going to go. And I wanna write it down so I can be impressed with myself (or not) later on. There are several spoilers if you haven’t played the game, so proceed with caution.

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