Content Warning: This post contains spoilers for the end of Death Stranding, and conversations about my personal experiences with abuse, neglect, and daddy issues. This is some very personal crap that does little by way of analysis or critique of the story.Read more
Archive for Personal
Hello, I’m Dawn and I’ve been battling my own mental health as far back as I can remember. I struggle to this day with depression and anxiety.
I’ve kept a journal off and on for much of my life. I decided in 2018 to keep one to track my days, so I could stop beating myself up about how much I didn’t do. A few months in, I used it for exactly that, and it worked, pulling me out of a downward spiral of self-hate. In my depressed haze I was discrediting how hard I was working, and looking back in time, I was grateful for what I did manage to do.
Depending on your particular hangups, my routine might not work for you, but I think it could help others. I recommend that you use a daily log, be it a spreadsheet, phone calendar, or physical day planner. Make sure it has all 365 days a year. Other than that, you can use whatever you please. I use a Hobonichi Techo because it had a cool Earthbound jacket, and getting something expensive held me hostage to make use of it.Read more
I’m not going to be reviewing this great, free game about dating moms and solving mysteries on a train, because I helped to write it! I’m super proud of this and the game as a whole. Thank you to everyone who is playing it, and everyone who helped to make it. I think we did a great job. <3
Please check it out here: https://trainmilfsgame.itch.io/love-on-the-peacock-express
Every time I manage to go to GDC I have the time of my life.
This year I attended the conference as an attendee of the Amplifying New Voices program, which was an honour to be accepted to and may have been the best thing to happen to me over the week. I worked with industry veterans who were thrilled to lay themselves out and provide us with everything that they could in order to diversify games. I feel like, even since GDC 2015, the conference has become more colourful and effective at welcoming PoC, women, and people of gender and sexual diversities. There are many growing pains in the industry that reflect the growing pains of the culture around us, but I think that we’ve made some progress. Let’s keep moving forward!
I can’t even begin to talk about all of the amazing things I experienced this year, but it did help me to decide what to do with myself in my career. I realize now that I’ve lacked focus. While my passion has always been games, the work I’ve done hasn’t always reflected as much. While my blog is been about games and discussing them, my life choices have not always done the same.
In 2016 I submitted a lot of job applications toward game companies for illustration and writing work. At the same time I spent a lot of energy and consideration applying for comics jobs and anthology submissions. At the end of the year I was declined work for what would have been a lucrative game writing job, which led to me having a minor crisis about what I’m doing with my life.
I think my dilemma was in seeing how webcomposites like Those Without Shadows were typically understood as being webcomics. That may have been the case because of those authors’ networks being webcomic networks. This has resulted in me trying to get work in anthologies and comics with few credentials aside from my fanwork. I don’t have much income, so I’d just apply for anything. In retrospect this took a lot of time and energy away from more relevant jobs and my personal projects.
This is something I’m not going to do anymore.
This doesn’t mean my comic career is over, I’m just going to take heart behind the support networks that I’ve recieved in the game industry. I will no longer work hard on applications to anthologies for comics that I haven’t been explicitly invited to. (Fancomics and zines are still on the table though, because I love them.)
I feel good about taking this new direction. I hope you are all looking forward to it, too!
I’m just going to leave a list of publications I’ve made this year if you’d like to support me! I’d love to go to GDC again, so any funding help you could provide would help me very much.
Also it feels good that I can see what I got done this year.
This was a project between me and my pal cephiedvariable over 2015-2016. We released it on PDF in February, and started mailing out the book in April.
It’s an Otacon/Snake Metal Gear Solid Fancomic. 108 pages.
Costume Fairy Adventures
I did a LOT of art for Costume Fairy Adventures, mostly over the course of 2015. You can get PDFs and print-on-demand copies on DriveThruRPG!
In Defense of Fandom
A small zine I made for TCAF this year, when there was some hubbub about artists making money on fan work at conventions. I had stuff to say about that.
Those Without Shadows
Snapback by Christian DeWolf
Christian did a whole lot of coding for TWS over the summer, so in repayment I illustrated his book about Go. It’s very funny. Christian is very funny.
Playerprophet’s 2016 Sketchbook
Here’s a collection of the stuff I’ve been working on this year! Little snippets of the big things, but with all of the high-res images I’ve worked on for prints, commissions, and funsies. Please take a look!
Playerprophet’s 2016 Sketchbook 18+ EDITION
This is probably going to happen soon. Keep an eye on twitter for an 18+ patreon too!
Here are a few other ways you might also be interested in supporting me. Thank you all so much for your time and readership.
I will also happily review your game/comic/whatever!
Okay let’s start with what’s happening in TWS: We’ll be changing how we update so that we can do it with more regularity. After doing a twitter survey it seems that the more popular option would be to update more often with a page or two at a time, so that’s what we’re going to do from here on out. That said, you should look forward to an update by the end of the weekend, probably.
Second: You can now play the games on your phone! We’re still working out some bugs from the mobile version, but it mostly works.
So here’s what happened to me at TCAF 2016:
This year I ended up getting on the waiting list for TCAF proper, but the wait ran long and I got in with the Hand Eye Society for Comics vs Games. So for my first time I had to build an interactive way to play TWS to show off all it’s capable of. So I had my comics and we got TWS up on an ipad borrowed from my lovely roommate and showed off our nice new touchscreen abilities.
It was a learning experience but it did go mostly well.
— Clark Powell (@barkbarkclark) May 16, 2016
We had two OTHER new and exciting things there, too. One of them was Clark‘s burnt CD soundtrack. It’s currently unavailable anywhere but I have it on good authority that he’ll be hocking them to his patrons soon. If you’re interested you should support him, for sure!
The second was my zine about fandom, which you can download here. This was a major point to my stress coming up on TCAF but I got to say a lot of things in it that I really wanted to say.
NOW IT’S TIME FOR THE CHRONOLOGICAL PLAY-BY-PLAY OF MY ADVENTURES.