Tag Archive for visual novel

Prime Quarantine Content, part 1: Visual Novels

Hello, all! I’m having a really hard time concentrating these days, given the state of it all. I have work to do, but it’s challenging to focus. Even in my downtime, I’ve been running around and trying to look after things for neighbors and roommates to keep myself busy. Now I’ve manufactured a new project to help you find something to keep you company in these tricky days.

So for the next few weeks, when I think of things, I’m going to make a post of recommendations by medium for stuff that you might like to check out. I bet you have lots of books to read, games to play, and stuff to watch already, but maybe nothing of the stuff on your queue is calling to you. Maybe you need something fresh? I know what it’s like.

Here are my favorite Visual Novels that I’d like to recommend to you, and a few that I hope to get around to.

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The Wrath of the Wronged – The House in Fata Morgana REVIEW

You’re lost. You’re tired. You’re hungry and you’re sick. You’re stumbling through a forest knowing that if you stop walking, someone will find you. Your life is in danger, be it from a misfortune, a mistake, or a vendetta. You call out to any god or spirit that might be listening to please have mercy and provide you refuge. That’s when you see it: a huge mansion in the woods. The House in Fata Morgana.

The House in Fata Morgana — or as I will call it from here on: Fata Morgana — is the visual novel debut by the group Novectacle, localized into English by Manga Gamer. It guides you by the hand with the help of The Maid as you learn the misfortunes of the people who lived in the mansion over a thousand years. There’s much more to it than that, but to say more would ruin the story for you. This VN is very hard to summarize and review without ruining things.

Fata Morgana, although written by a Japanese team, is a gothic story at it’s core about sin and forgiveness. It handles many themes of Christianity with thoughtfulness, tact, and a bit of the Japanese worldview mixed in. Fata Morgana stands on its own, without falling back on tropes and benchmarks like you often find in visual novels. Fata Morgana is like reading a book more than any visual novel I’ve read before.

If you’re interested, here’s a list of bullet point things that Fata Morgana does well, out of context to sell you on it without providing specific spoilers:

  • Lack of communication ruining relationships.
  • How not to cope with being a psychopath.
  • Toxic masculinity destroying everything.
  • Mistrust due to personal baggage.
  • Recovering from trauma.
  • Being a trans person in a shitty, shitty time.
  • People making stupid fucking mistakes intrinsic to their character flaws that ruin other peoples’ lives.
  • Acceptance.

I was waiting for things to fuss about over this story, but it is very well done. The narrative is tight. The localization is smooth as hell. The art is good. The music is good. Every character is a fully realized human. Some of the jokes were really dumb? So I guess there was that.

Fata Morgana had a perfect score on Steam by recommendation, and I believe it was well deserved.

Continue on for a summary just a little less careful about spoilers:

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