Chapter 6 Update and Game Prep Hiatus

Hi everyone!! I hope you’re enjoying chapter 6 so far!

As you see in the subject line, this will be the last update for this chapter until the next game segment is ready. It isn’t very long, but it does have some new features we have to figure out. Please bear with us!

As with last time I will make the offer: if my patreon reaches $50 per month, I will post the entire second half of Chapter 6 when the game is posted. What do you say?

Thanks everyone!

-Dawn & Team TWS

Save the Past! – Storytelling in The Silver Case

I’ve been starving for adventure games for a long time now, and I’ve been particularly interested in Suda51’s adventure past since playing Super DanganRonpa 2. In October we finally got one of Suda’s long lost adventure games in English for the first time: The Silver Case, and I dropped the full price for it on release day.

For The Silver Case, I’m not going to talk about the story. Elements of it have been harvested into pop-culture which may lessen the blow of the plot on modern readers. In spite of that, there are other structural features in the game that we can still learn a lot from. I want to talk about how the medium tells the story in The Silver Case, with art direction, the Film Window, localization, and the Transmitter/Placebo separated narratives.

OKAY maybe I’ll talk about the story a bit, but more about it’s construction than it’s contents.

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Mystic Messenger: East vs West vs the Romance Genre

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If you’ve followed me for at least a year, you’ve seen how excited I was for the Mystic Messenger release early this summer. Due to technological issues caused by both my outdated phone and cumbersome bugs in the app, it took me until now – October 2016 – to complete all five good endings and both secret endings. In that time, I saw the game grow in popularity and I am so happy to see Cheritz hitting mass appeal (even if it means giving up the mythology built in Dandelion and Nameless).

Cheritz is a company based in South Korea that advertises “sweet solutions for female gamers”. So far, each of their titles showcase romantic routes that encourage personal growth. According to their page on the visual novel database, Mystic Messenger has only been localized from Korean to English, where Dandelion was also released in China and Nameless in Japan during the initial release. Cheritz is one of very few otome game developers that releases their games in English for the west, while others outsource translation and localization, or are adapted by fans (Nitro+Chiral, I’m looking at you). As a result I can only assume that westerners make up quite a bit of their market, which cannot be ignored when you look at their motivations when constructing Mystic Messenger.

Instead of a review this time, I’m going to go through many of the events, themes and characters of Mystic Messenger and assess where the appeals are stacked. Is this for Western audiences in the Americas and the UK? Is it for Korean audiences in Cheritz’s home field? Or is it something indicative of the romance/Dating sim genre? I’ hope this may explain why certain elements in the game didn’t appeal to me or you, and why that is.

Please be aware that this post contains potential spoilers for all endings and routes. Read at your own risk.

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TWS:M Chapter 5: COMPLETE. Chapter 6: Call for OCs

Thanks for your patience! As of last week, Chapter 5 The Refuge is complete!

Today TWS won’t be updated, after making a decision to add a game segment to Chapter 6. As you may know, these things take some time, so I’m trying to get it situated. The Chapter 6 cover page should be released on October 12th!

For the upcoming game, I’ve released a call for extras. If you would like to see your OC have a cameo on Those Without Shadows, please let me know! Check this patreon post for more information.

Thank you!

TWS: THE STAR, END

Chapter 4 is done, in case you were waiting for the whole thing to be available before reading – thanks for your support! Next week starts Chapter 5: The Refuge! Patrons keep an eye out for a preview of the chapter cover!

If you’re local to the Halifax area, I’ll be at the Dartmouth Comic Arts Festival on Sunday with my pal Bruce Delo. Please drop by. I’ll have some copies of the TWS OST available and free postcards.

The Emmerich Family Registry

Screenshot of Otacon saying to E.E.: "You knew our family's dark history and still got involved?! What's wrong with you?!"

Screenshot of Otacon saying to E.E.: “You knew our family’s dark history and still got involved?! What’s wrong with you?!”

I’ve been playing a bunch of Metal Gear Solid lately to expose my friends to it, and there’s an interesting cultural understanding hiccup involving the Emmerich family that I thought not everyone might know about: The Japanese concept of the family registry. With a family registry in place, it legally changes the construction of family as a concept. In Metal Gear Solid 2, this Japanese way of doing things is taken for granted, which makes the localization a bit awkward.

When I first played through MGS2 I remember I found E.E. and Otacon’s relationship unusual in ways a little off from the unrequited big brother crush. They remain deeply tied in family bonds even after Huey Emmerich died and Hal went off on his own. E.E. makes it clear that the two of them have no blood relation whatsoever – they are kids from different parents united through the marriage of their mother and father. They’re step-siblings.

As a Canadian, a westerner, who grew up in a single-parent home, I found it strange that the game pointed this out as being remarkable. If Otacon was old enough and had no blood ties or in his case, trauma related to the family, it’s fine for him to remove himself from the situation if he has the means. This is especially the case considering his trauma, and the fact that he probably did not have a mother/son bond with Emma’s mother, Julie. E.E. however, refers to Huey several times as her father, even though they are not related by blood.

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E.E.: He left me… my mother — when we needed him the most!
E.E.: When my father died, all he could think about was himself!

While this may be because they were close (although I doubt it, given the circumstances) I believe it’s because the Danzinger girls were legally on the Emmerich ‘family registry’, according to Kojima logic. When a family is married, one of the major parts of that tradition is when the woman is moved onto her husbands’ family registry. She belongs to her husband’s family then, rather than her own, so if this was the case then E.E. was adopted into the Emmerichs at that time. Everyone becomes legally responsible for each other. Emma is legally Hal’s sister, and Julie is his mother, and it would be the case until she marries someone else.

Of course since these characters are North American, this is not actually the situation they would be in. But, because the writers are Japanese, they took this system for granted. I love seeing this little cultural revelations when different cultures tell stories about each other.

The Family Registry comes up again in more depth later with Kazuhira Miller in Peace Walker. Since he was born to a Japanese mother and an American father, his father had no family registry in Japan with which to claim Kaz as his child. I think that, by the time of Peace Walker, Kojima has realized it’s not a worldwide phenomenon.

Wiki page | Screenshots from Youtube acct dansg08 | Patreon

 

Waifu simulator VA-11 HALL-A is by Otaku, and for Otaku

After playing and adoring Read Only Memories, VA-11 HALL-A came up on my radar. It is also a Japan-inspired visual novel style game with lots of text which is, as you may have noticed, My Thing. VA-11 HALL-A is described on its Steam page as a “booze-em up about waifus, technology, and post-dystopia life.” To be frank, if nothing about that sounds strange, VA-11 HALL-A was made for you.

I managed to receive VA-11 HALL-A by Sukeban Games providing me with a promo copy for review. I feel terrible about this, but I refuse to compromise my honesty for the sake of my guilt. I also appreciate Sukeban Games’ generosity in taking this risk in giving the game to me, and I hope they accept my words as a friendly critique rather than bitter criticism.

tl;dr it was cute but it didn’t fully acknowledge the plots I liked, and it made me feel objectified. I give it a solid 5/10

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TWS: Short Hiatus

Hi everyone, and thanks for reading! I hope you’re enjoying The Star and our new site so far.

The new page is the last one before a small, simple game for page 5. Unfortunately, I’ve been keeping our game programmer Sean busy with website edits and phone functionality. On top of that, he’s getting married this weekend!!! I’m sending him my best wishes and those from the rest of TeamTWS. We’ll have more news on the upcoming Star game when all of that stress and fun has wrapped up for him.

In the meantime I’ll make an offer. If my Patreon reaches $50 by the time the game is released, I’ll post the rest of The Star all at once when it goes up. What do you think?

Thanks everyone! Congratulations, Sean!
-Dawn